This category can be a bit more subjective for audiences, as different theaters are going to project 3D movies in different ways, but I will say that the brightness wasn’t a negative factor during my screening of Paranormal Activity: The Ghost Dimension. There’s a heavy utilization for bad CGI, but the film does do some cool things, such as creating a deep space that’s just sitting in the middle of a living room. There is one particularly full Before The Window moment towards the end that earns the film one extra point in this department, but for the most part it is subpar.Īs mentioned earlier, most of Paranormal Activity: The Ghost Dimension isn’t actually in 3D, and there aren’t exactly big, sweeping landscape shots that can present a sense of depth – but when the movie does utilize its 3D style, it doesn’t look half bad. So many of the movie’s jump scares are giant blobs of CGI leaping out at the camera, but because it all happens so fast there’s no opportunity to create the sense that things are popping out of the screen. You’d think that a 3D horror movie would fully embrace the more gimmick-y side of 3D – regularly throwing things out at the audience, but Paranormal Activity: The Ghost Dimension both does it rarely and largely ineffectively. It’s a strategy that more features should actually use, and it would be nice to see more of it. This more sparing use of depth actually does have the effect of allowing the 3D to pop more, and the film doesn’t create the same kind of visual fatigue that many other 3D titles do. Most of the movie is actually in 2D, with the exception being all of the action that’s viewed through a special camera introduced in the plot that allows a person to see spiritual activity. Paranormal Activity: The Ghost Dimension wasn’t filmed with 3D cameras, but it actually did develop a rather impressive use for the technology.
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